A downloadable game for Windows and Linux

Buy Now$5.00 USD or more

Evil has taken over a small town. But a group of courageous adventurers has decided to organize an expedition to end the feared vampire.


Recruit a group of characters to enter the castle and fulfill your mission. But get ready because the castle hides many surprises.

Features:

  • Graphic adventure in retro style.
  • Point and click.
  • Make a team of 3 adventurers of 7 candidates.
  • Each character has its abilities and defects with which it is easier or harder to finish the adventure. Some can be very clumsy ...
  • Watch with the castle guards, do not let yourself get caught!
  • Different ways to solve puzzles.
  • 5 different endings, some are easy and others are extremely difficult, find them all!
  • English, Italian, German and Spanish
  • A complete walkthrough for lost players.
  • And a lot of fun!


Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

The Castle 2.0.1.zip 25 MB
The Castle Walkthrough_v3.pdf 859 kB

Development log

Comments

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(5 edits)

Hello again,

So far I completed ending 1,2 and 3 (in two different ways) and did not use your or any other walkthrough. Eager to complete the other two.

First some English mode spelling corrections:

If not already done, you should revise the text at the character select a bit more. For instance, Alice's description text: oportunity has to be opportunity, bitten "on" should be bitten "in".

"Salty rat" has to be: "salty bat".

Agent L is called "Agente L" (still Spanish) in ending 3.

When in your inventory, look at blue cup gives the Spanish description.

However, use blue cup with water gives the correct English description you would expect when looking at.

Maybe it is intended, but shouldn't "the real midnight" just be "midnight"? (But then again, I haven't solved this part of the puzzle yet.)

And maybe you could use some text or effects for the hearing impaired, as two puzzles give essential audio clues. (Octopus room, ox head room.) Speaking about the "ox head room", that took me quite a while to figure out and it was actually by accident when I did. Therefore I suggest to use a different sound as you leave (what I refer to as) the "trigger" tile.

Lastly, is it possible to disable the debug keys? I am not familiar with Adventure Game Studio but perhaps you forgot?

Hello ededo!

There is much merit in achieving endings 1, 2 and 3 without looking at the guide. For the end 4 and 5 I think you should watch it, they are very difficult. You would be the first person to reach ending 5 without having watched the walkthough XD !

Thank you for pointing out these translation errors! About "real midnight" you'll see that it really has to be like that when you get the ending.

The truth is that when I compiled the game for the last time I didn't notice the debug mode, I'll be able to remove it.

Thanks again for playing The Castle and for sending me your notes, they will help me improve the game in the next version.

Ok, I finally did read your walkthrough for endings 4 and 5, and the solution to get "true midnight" kinda blew my mind. :D lol. I probably would never have guessed it because of the following confusion: I previously thought the pizza was being delivered at ten o'clock - so two hours before midnight - as the pizza girl literary said the delivery will be "in ten", guessing it was a translation error and had to be "at ten". So I tried to guess after how much time it would be midnight. However, now I realize her text should have been:  "in ten minutes"!

As for ending 5, I could have done it without the walkthrough if there was a seperate (object) text for the hands on the "object". (Trying to avoid spoilers here.) Then when I got the "thing" the cannon came to my mind, but did not fit in the slot. I did not knew that you could look outside the window in the cannon room, so unfortunately, as so often with these games, I resorted to the walkthrough again for the very last thing to do in the game. :-)

I also have a suggestion for the "ox room", for the hearing impaired and it also should clarify a bit more what happens: Maybe you should make it so that, when you stand on the trigger tile, you can show it being pressed down a bit. (With a different graphic.)

Yes, it could indeed improve the ox room, as well as the crypt puzzle at ending 5, so that the endings are a bit more accessible and can be done without a walkthrough. In any case, I congratulate you on everything you have achieved without looking at the walktrough. As I have indicated many times, not all endings were meant to be easily discovered.

Now I'm working on "The Legend of Skye", where I'll fix many mistakes I made in "The Castle" to make a much better game :)

(4 edits)

The whole thing with the Anunnaki was pure gold! And also gave me Zak McKracken vibes. :)

I found another thing that may not be worth reporting, but anyway: Right mouse click is obviously used for short-cut actions, initiating the command that lights up when you point to an object. The thing is that when pointing to a playable character, the command "New Kid" lights up while the right click command clearly executes the "Look" command.

So far I've been creating my own SCUMMVM "engine" in Unity and so far it goes very well. I plan to make a game with it using voxel graphics to keep a sort of 'retro' look with characters that look like SCUMMVM 320x200 res character counterparts. (So it will not that blocky as Rush Troopers and most current voxel games.) My current idea is to make the game mysterious, intentionally vague, and a bit weird but interesting.

He he! Thanks, I'm glad you liked the part about the anunnaki. It's a very special part of the game :)

You're right about the right click. In The Legend of Skye it will work correctly.

I have never created an engine, I have always used the AGS. I wish you good luck with your game. I hope you can show us the first images when you have something ready to show.

Any plan to release a c64 version?

Nope :D

Currently I am only working with The Legend of Skye.

(6 edits)

Thanks for the great game! Being a fan of Maniac Mansion I paid double and I love it so far. (I completed 1 of the 5 endings.) Only minor gripe is that I love mice and that... oh well, you understand... ;)

Besides that I found a few errors(?). I don't know what the proper way is for bug reporting, but I hope you consider it anyway. Feel free to delete this message afterwards.

1) in the English translation, Gogo is at first referred as "he" at the character select screen. Further on it is stated correctly. 2) The recipes in the game mention "seeds" (English) but this also appears a translation error, as it should be called: (rice) grains. 3) The young bluehaired 'vampess' can be encountered just outside the room with the 'maneating plant', but the problem I got is that she is not visible then. (Appears either to be stuck in her walking path at the unseen left side of the screen.) 4) This is very rare, but sometimes you click at the commands after loading a save the given commands do not show on the screen and no action is taken. Sometimes it returns to normal with some actions, but when I saved in the room with the phone I could not leave it at all because of this. 5) When repeatedly leaving the prison with the golden key and getting caught by the green guy, I managed to get him (funny enough) caught by the bluehaired vampess. I understand why, because as the player gets removed from the scene it takes the next character on the screen. Next I was playing the green guy in the spike room. :D Yes, really, as shown in the screenshot. By switching to another character I could see he was not in his own room anymore. I wonder what happens if he gets killed, but I didn't have the patience to wait for that. :p

If you want, please check out my own games. I always wanted to make a Maniac Mansion-esque game and perhaps I will do as I am surely inspired by your game. Oh, and also thanks for including a native Linux version; Very appreciated.

Kind regards, Ededo



Thank you very much Ededo for your support and for your comment. I am very happy to see how you liked the game.

The truth is that I started this project as a hobby, simply to have fun and think about how I would like it to be. The game is not linear at all and has many alternatives, I didn't have much experience, so there are still some bugs that I haven't been able to fix. Thanks for pointing them out to me, some of them I didn't know. Soon I will update the game to correct some errors in the German translation and I will be able to correct some of these bugs.

I will definitely take a look at your games ;)

I invite you to find another ending and try The Legend of Skye demo :)

Greetings!

Carles M.

Hi Carles, Ramón here! I didn't know you have itchio, too.

(+1)

Hello Ramón, I didn't know you were here either. All the best.

How can I make a translation from English to German - which software/tool/file would I need? best regards and thank you, Carsten

Hi Carsten. There is currently a German translation in progress. Anyway thank you very much!

Hi, if i buy it here do we received also a steam key ? Thx

Sorry, they are independent stores. You should decide if you want to buy it here or on Steam. For my part I could give you a key, but then I would have to do it for all the people who have already bought it here.

(1 edit)

ok thank you, i will buy it here :)

It’s done !

enjoy it!

thank you, i will buy it also on steam, to support you !

thank you! Now I'm working on another project and you'll hear about it soon  :)

Hi there! How to set the language on the game in Steam? It starts directly in Spanish and I don't have any option menu. Thanks! :)

(+1)

you have to run winsetup

(+1)

Es un joc superentretingut i molt recomanable.  Te 5 finals diferents amb nivell de dificultat.  Es per jugadors amb ganes de descobrir enigmes i raonar. A mida que vas resolent situacions vas entenent el joc. Tambe te molt sentit del humor  i els finals son espectaculars. Felicitats al autor